Games & interactive experiences

Browser and mobile games, real-time 3D and interactive experiences, built to run reliably and owned by you.

Some ideas only land when people can play with them. A game that holds attention longer than an ad, a product a customer can turn over and configure in 3D, a training scenario staff practise instead of read about. Rangefront Labs builds that work, with the same engineering discipline we bring to business systems.

This is browser and mobile game development, real-time 3D, product configurators, interactive marketing and data visualisation. Built once, built properly, and handed over so you own it.

What we build here

  • Browser and mobile games, from quick playable campaigns to richer titles
  • Real-time 3D product experiences and configurators customers can explore
  • Interactive training and simulation that lets people practise the real thing
  • Exhibits, kiosks and installations for expos, museums and showrooms
  • Data visualisation that only makes sense when you can move through it

Built to run, not just to demo

A lot of interactive work impresses once in a meeting and then falls over in front of a crowd. The difference is engineering: frame budgets, loading, input handling, device support and the unglamorous reliability work that decides whether people enjoy it or quietly give up.

We build these like production software. Version-controlled, tested where it matters, documented, and owned by you. If it needs to talk to your custom software or data, we wire that in too.

Start with a playable slice

The cheapest way to find out whether an interactive idea works is to build a small part of it and put it in real hands. One level, one scene, one configurator. You feel whether it holds up before committing to the full build, and that prototype becomes the foundation of the finished experience.

If your idea leans more towards headsets and immersion, see AR and VR experiences.

Common questions

Both. We build playable games for the browser, mobile and installed kiosks, and we use the same techniques for product experiences, training and interactive marketing. Tell us the goal and we will say which one fits.

The web, iOS and Android, or dedicated hardware like a kiosk or exhibit screen. We use Three.js and WebGL for real-time 3D in the browser, Phaser for 2D web games, engines like Godot or Unity for richer titles, and React Native or native code on mobile. We choose the stack for the target so it performs on the devices your audience actually uses.

Yes. A configurator can pull live pricing, a training game can record scores against your records, and a data visualisation can read from your own systems. The experience can plug into the rest of your software.

Yes. This is where unusual briefs belong. We will prototype the riskiest part cheaply and give you an honest read before you commit to a full production.

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Got a concept worth playing?

Bring the idea, the audience and where it needs to run. We will sketch an approach and a first playable slice.